Tuesday, June 19, 2007

To the pain!

One of the great things about fandom is that somewhere out there, an individual has an idea to make a fan-made game based on a different game. Normally this should come as no surprise. Fan-made games and the sort is common in today's day and age of Flash, Java, Shockwave, DirectX, OpenGL, and so forth. However, the game which this one is based off on isn't exactly made for the general public. In fact, those not of a certain age isn't permitted to even view its content. Yes, it's one of those type of games. But this fan-made game isn't like that. It's entirely different, using a 2D fighting theme that reminds us all of the golden days of Fatal Fury, Art of Fighting, and, yes, Street Fighter 2.

The game is Big Bang Beat - 1st Impression. To those who have played various other 2D-based games such as Guilty Gear, Eternal Fighter Zero, or Party's Breaker, this may feel familiar. The system is solid and shows so much promise in many ways. One of the character, Zinnai Heita (J-name ordering) didn't show much potential as a character. It wasn't until boosting his ability into "Super Mode" that his abilities begin to shine. He is faster, more powerful, and adds a couple of new techniques. Remember the Raging Demon? Super Heita has one similar. Think it eats up a mere 3 meters of Boost/Super? Nope, it requires 9 -- the whole 9 yards. Yet while this move is particularly devastating to use, it isn't guarantee to completely destroy any opponent. The damage isn't set in stone and it varies in a certain range. Despite that, there are other more useful ways to fully utilize 9 meters worth of special abilities.



After some experimenting, I finally came up with the above series of moves. Will there be a chance to ever do this? Maybe. But there are ways to mix things up and create something different. As a footnote, this combo is not strictly corner-only. This combo can be done from one end of the screen to the next and the opponent will still end up in the corner regardless.

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