Before it fades away from my memory, I'd like to expand on my personalized list of morons found in the world of Guild Wars. It baffles me just how dumb some people are when it comes to playing the game. And while it may be just a game, there are times when you just gotta wonder if they are really that stupid.
For this entry, I engrave Mystic Fear (aka Peoples Killer) into the stone tablet of morons, assholes, pricks, fucktards, idiots, dumbasses, and whatever kinds of degrading adjectives you can think of. And with good reasons for doing so.
In a society where order and management needs to be maintained, there is a need to put someone in charge, a leader if you will, to ensure that things go according to the task at hand and to supervise the entire performance. It's a common idea used in many places like military and large corporations. Without this kind of hierarchy system, any group being sent out to do a task would easily fall apart. And as such, there needs to be someone to at least give the group some form of direction.
Upon entering the area labeled as the Fissure of Woe, it was mentioned beforehand that a certain individual will be assigned the task of making first contact with enemies and to lure those enemies into the group for an organized and structured attack. This, of course, is a common tactic used in the military as well, to bait enemies into falling into a common trap system where the soldiers will ambush them. However, it seems such a notion is never in the mind of the aforementioned individual, who continued on in attracting enemies when he is not supposed to. Repeated attempts to get the person to stop failed. Eventually, the group informally agreed to not assist him to minimize the risk of failure. That idea worked about one-third of the way to our destination when he died. However, the individual refused to leave and instead stayed where he would constantly harass remaining party members. While the harassment was in text and in compass pings and drawings, the group continued on, battling against the odds and surviving twice.
But while the group eventually died due to a mistake on my part, it was proven to that individual twice that he alone cannot falter a group whose teamwork made the trip most interesting. There was little to no communications between the remaining members and everyone knew what they are supposed to do. No voice communication software was even involved.
For whatever reasons there are, it's bothersome and tiresome that there are those who do nothing but bring grief and sabotage a party's run. Sadly, people have to live with this fact and try to avoid those who are like this. But perhaps the worst part of all this is the fact that nothing can be done other than simply avoiding them. The administrators cannot deal with them unless it is a serious matter. And while the problem is serious enough for the casual gamers, it isn't according to the administrators. I can only hope that parties I join in the future are sensible, as it is risky and is no guarantee the party I end up on is of any good.