Saturday, June 30, 2012
MIA: Android Battlelog
Recently, I just ordered myself my first smartphone -- a Samsung Galaxy S III (or S3 for short). I've long held off on getting one because the smartphone market has been pretty fragmented and uninteresting. That was until the S3 came along. Here and there, I've looked into reviews and spec sheets over each smartphone. I've looked through a lot of them. And a lot of them had some sort of deficiency that detracted me from getting one. Added to that is the fact that getting a phone w/o any ties would cost an arm and a leg. So I held off on getting one.
I've watched the Android market explode and become as big as it is today. Tons of Android phones with varying degree of features, and OS versions, as well as power, capabilities, and battery life. You get all that for less than what most people would pay for an iPhone. But that's the thing. Granted, iPhone is perhaps one of the biggest selling smartphone identity since the Blackberry. In fact, it essentially steamrolled over the Blackberry like Judge Doom. But ever since the Android came into the market, things has been tricky yet the OS slowly got better and better, along with the hardware too. The hardware got better and it pulled even a GPU company into diving into the mobile device market with their own SoC (System on Chip). Today, Android is competing head to head with iOS on even grounds. The market is basically split in two. Things were not as shakey as they were back then for Android. And both are viable platforms for which to make apps on.
When Battlefield 3 came out, you had two major smartphone platform -- iOS and Android. While it was initially disappointing to see that there's an app for the iOS platform, I figured it was a matter of time before an Android version would be released.
It's been 8 months since then. And what do we have? Nothing. Google had its I/O conference and they unveiled Android 4.1, along with the Nexus 7 tablet. Android is a market that will continue to grow and compete head-on with Apple and their iOS platform. It only makes sense to have an app for both platform so you don't alienate your audience when it comes to a mobile app. To not have an Android app after so many months is simply unacceptable. In fact, it's downright deplorable.
So how long would it take to really have an official Android app for Battlelog? It certainly should not be 8 months, if not 6. To leave so many people out in the cold without an app, it does not make Battlelog a more social experience. It's akin to making Battlelog an Apple experience. It's not magical to me. It's almost discriminatory.
I'm nearing the edge of my playing time for Battlefield 3. There's a certain game slated for a late August release. I have a feeling I won't have much time to continue supporting my "top 400" world ranking for knife kills. Put simply, I might have to hang up my knife and let it retire.